QB CORE

  • go to qb-core/server/main.lua and replace whole file with this

QBCore = {}
QBCore.Config = QBConfig
QBCore.Shared = QBShared
QBCore.ClientCallbacks = {}
QBCore.ServerCallbacks = {}


---Adds or overwrites jobs in shared/jobs.lua
---@param jobs table<string, Job>
local function createJobs(jobs)
    for jobName, job in pairs(jobs) do
        QBCore.Shared.Jobs[jobName] = job
    end

    TriggerClientEvent('QBCore:Client:OnSharedUpdateMultiple', -1, 'Jobs', jobs)
    TriggerEvent('QBCore:Server:UpdateObject')
end

exports('CreateJobs', createJobs)

---Adds or overwrites gangs in shared/gangs.lua
---@param gangs table<string, Gang>
local function createGangs(gangs)
    for gangName, gang in pairs(gangs) do
        QBCore.Shared.Gangs[gangName] = gang
    end

    TriggerClientEvent('QBCore:Client:OnSharedUpdateMultiple', -1, 'Gangs', gangs)
    TriggerEvent('QBCore:Server:UpdateObject')
end

exports('CreateGangs', createGangs)

exports('GetCoreObject', function()
    return QBCore
end)

-- To use this export in a script instead of manifest method
-- Just put this line of code below at the very top of the script
-- local QBCore = exports['qb-core']:GetCoreObject()
  • go to qb-management/client/cl_boss.lua, CTRL + F and look for CreateThread and replace that thread with this

CreateThread(function()
    if Config.UseTarget then
        for job, zones in pairs(Config.BossMenuZones) do
            for index, data in ipairs(zones) do
                exports['qb-target']:AddBoxZone(job.."-BossMenu-"..index, data.coords, data.length, data.width, {
                    name = job.."-BossMenu-"..index,
                    heading = data.heading,
                    -- debugPoly = true,
                    minZ = data.minZ,
                    maxZ = data.maxZ,
                }, {
                    options = {
                        {
                            type = "client",
                            event = "qb-bossmenu:client:OpenMenu",
                            icon = "fas fa-sign-in-alt",
                            label = Lang:t("target.label"),
                            canInteract = function() return job == PlayerJob.name and PlayerJob.isboss end,
                        },
                    },
                    distance = 2.5
                })
            end
        end
    else
        while true do
            local wait = 2500
            local pos = GetEntityCoords(PlayerPedId())
            local inRangeBoss = false
            local nearBossmenu = false
            if PlayerJob then
                local success, response = pcall(exports['uniq-jobcreator'].CloseToBoss)
                if response == true then goto skipLoop end
                wait = 0
                for k, menus in pairs(Config.BossMenus) do
                    for _, coords in ipairs(menus) do
                        if k == PlayerJob.name and PlayerJob.isboss then
                            if #(pos - coords) < 5.0 then
                                inRangeBoss = true
                                if #(pos - coords) <= 1.5 then
                                    nearBossmenu = true
                                    if not shownBossMenu then
                                        exports['qb-core']:DrawText(Lang:t("drawtext.label"), 'left')
                                        shownBossMenu = true
                                    end
                                    if IsControlJustReleased(0, 38) then
                                        exports['qb-core']:HideText()
                                        TriggerEvent("qb-bossmenu:client:OpenMenu")
                                    end
                                end

                                if not nearBossmenu and shownBossMenu then
                                    CloseMenuFull()
                                    shownBossMenu = false
                                end
                            end
                        end
                    end
                end
                if not inRangeBoss then
                    Wait(1500)
                    if shownBossMenu then
                        CloseMenuFull()
                        shownBossMenu = false
                    end
                end

                ::skipLoop::
            end
            Wait(wait)
        end
    end
end)
  • go to qb-management/client/cl_gang.lua, CTRL + F and look for CreateThread and replace that thread with this

CreateThread(function()
    if Config.UseTarget then
        for gang, zones in pairs(Config.GangMenuZones) do
            for index, data in ipairs(zones) do
                exports['qb-target']:AddBoxZone(gang.."-GangMenu"..index, data.coords, data.length, data.width, {
                    name = gang.."-GangMenu"..index,
                    heading = data.heading,
                    -- debugPoly = true,
                    minZ = data.minZ,
                    maxZ = data.maxZ,
                }, {
                    options = {
                        {
                            type = "client",
                            event = "qb-gangmenu:client:OpenMenu",
                            icon = "fas fa-sign-in-alt",
                            label = Lang:t("targetgang.label"),
                            canInteract = function() return gang == PlayerGang.name and PlayerGang.isboss end,
                        },
                    },
                    distance = 2.5
                })
            end
        end
    else
        while true do
            local wait = 2500
            local pos = GetEntityCoords(PlayerPedId())
            local inRangeGang = false
            local nearGangmenu = false
            if PlayerGang then
                local success, response = pcall(exports['uniq-jobcreator'].CloseToBoss)
                if response == true then goto skipLoop end
                wait = 0
                for k, menus in pairs(Config.GangMenus) do
                    for _, coords in ipairs(menus) do
                        if k == PlayerGang.name and PlayerGang.isboss then
                            if #(pos - coords) < 5.0 then
                                inRangeGang = true
                                if #(pos - coords) <= 1.5 then
                                    nearGangmenu = true
                                    if not shownGangMenu then
                                        exports['qb-core']:DrawText(Lang:t("drawtextgang.label"), 'left')
                                        shownGangMenu = true
                                    end

                                    if IsControlJustReleased(0, 38) then
                                        exports['qb-core']:HideText()
                                        TriggerEvent("qb-gangmenu:client:OpenMenu")
                                    end
                                end

                                if not nearGangmenu and shownGangMenu then
                                    CloseMenuFullGang()
                                    shownGangMenu = false
                                end
                            end
                        end
                    end
                end
                if not inRangeGang then
                    Wait(1500)
                    if shownGangMenu then
                        CloseMenuFullGang()
                        shownGangMenu = false
                    end
                end
                ::skipLoop::
            end
            Wait(wait)
        end
    end
end)

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