Accessible code

Config = {
    Locale = 'en',
    VersionChecking = true,

    toolboxItem = 'toolbox',

    inventoryType = 'ox', -- ox, qs, qb, core, lj, ps

    ShopsType = 'inventory', -- menu, inventory
    ShopMoneyType = 'self', -- self or society
    StashType = 'inventory', -- menu, inventory
    ClothingType = 'esx_skin', -- esx_skin, qb-clothing, fivem-appearance, illenium-appearance
    
    Markers = {
        drawDistance = 10.0,
        interactionDistance = 1.5
    },

    imgPatch = 'nui://ox_inventory/web/images/%s.png',

    StashSettings = { -- only if u use inventory system
        slots = 50,
        weight = 100000
    },

    FirePlayerData = {
        job = 'unemployed',
        grade = 0
    },

    BlackListStashItems = { -- only for if you use stashtype menu
        'money', 'black_money'
    },

    Mechanic = {
        ['Jale Mechanic'] = {
            job = 'mechanic',
            StashPassword = '', -- type any password | default: ''
            Blip = { -- customize your blip
                enable = true,
                coords = vec3(-360.7924, -133.1110, 38.6801),
                id = 446,
                color = 5,
                scale = 0.8,
            },
            Locations = { -- locations (u can delete if u don't want)
                BossMenu = {
                    vec3(-347.5177, -133.2657, 39.0097),
                },
                Clothing = {
                    vec3(-345.5136, -122.9976, 39.0097),
                },
                Shop = {
                    vec3(-321.0944, -138.0066, 39.0097),
                },
                Crafting = {
                    vec3(-343.9435, -139.9633, 39.0097),
                },
                Stash = {
                    vec3(-323.9020, -129.4108, 39.0102),
                },
                TakeVehicle = {
                    {
                        take = vec3(-359.2991, -128.4801, 38.6958),
                        spawnlocation = { coords = vec3(-371.0290, -113.4578, 38.6805), heading = 173.1861 }
                    }
                },
                ParkVehicle = {
                    vec3(-370.7563, -108.5019, 38.6807),
                },
            },
            ShopItems = {
                { name = 'water', label = 'Water', price = 5, amount = 999 },
            },
            Uniforms = {
                ['Uniform #1'] = {
                    ['m'] = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 66,   ['torso_2'] = 1,
                        ['arms'] = 1,
                        ['pants_1'] = 39,   ['pants_2'] = 1,
                        ['shoes_1'] = 24,   ['shoes_2'] = 0,
                    },
                    ['f'] = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 60,   ['torso_2'] = 1,
                        ['arms'] = 3,
                        ['pants_1'] = 39,   ['pants_2'] = 1,
                        ['shoes_1'] = 24,   ['shoes_2'] = 0,
                    }
                },  
            },
            CraftingItems = {
                --[[{ 
                    name = 'lockpick', 
                    label = 'Lockpick',
                    amount = 1,
                    time = 20, -- in seconds
                    recipe = { 
                        { name = 'iron', label = 'Iron', amount = 5 },
                    },  
                },]]
            },
            VehicleList = {
                {
                    label = 'Flatbed',
                    model = 'flatbed',
                    color = { r = 255, g = 227, b = 80 }
                }
            },
            MinGrades = {
                bossmenu = 3,
                stash = 2,
            }
        }
    }
}

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